EBF4: Mobile Almost Done

After a few months of work, I’m testing EBF4 on a mobile device for the first time! (my smashed Note 8)

It works as well as I had hoped – might not need any additional optimization. (almost identical to Steam version)

Like in EBF5, there’s the occasional stuttering due to garbage collection, but that’s pretty much the main noticeable performance issue.

Most of what’s left is to add Google services like achievements, in-app purchases, ads, cloud saving, and application rater. With some luck most of that code from EBF5 will be re-usable.